Download 3D-Graphik mit HOOPS: Einführung in die Programmierung by Ljubomir Christov, Markus Gorzelanczyk PDF

By Ljubomir Christov, Markus Gorzelanczyk

Dieses Buch ist sowohl eine systematische Einführung in das 3D-Grafiksystem HOOPS (Hierarchical Object-Oriented photograph approach) als auch ein ausführliches Handbuch für dessen Programmierung. Es wird vorausgesetzt, daß der Benutzer die Grundbegriffe der Computergrafik beherrscht. Der Neuling, der Hoops kennen- und nutzen lernen möchte, kann das Buch als Lehrbuch verwenden. Jedes Kapitel behandelt einen abgeschlossenen Aspekt von Hoops. Dabei werden die jeweils relevanten Prozeduren zusammengefaßt und kurz erläutert. Anschauliche Beispiele erleichtern das Verständnis. Der schon mit Hoops vertraute Leser kann das Buch als Nachschlagewerk für die Programmierung benutzen. Eine ausführliche Prozedur-Referenz rundet das Buch ab. Mit zahlreichen Programmierbeispielen in C.

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Extra resources for 3D-Graphik mit HOOPS: Einführung in die Programmierung

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Parameter) geschrieben wird. Im anschließenden Aufruf wird dann die Definition des Farbnamens ermittelt und in 'definition' zurückgegeben. h. nicht auf dem Bildschirm darzustellen. Die in diesem Abschnitt besprochene "Sichtbarkeit" ist nicht mit dem "Ausblenden" bestimmter Bildinhalte als Folge eines Hidden-Surface-Removal-Algorithmus' zu verwechseln (s. ). Eine Möglichkeit, die Sichtbarkeit {visibility} einzelner Objekte zu steuern, ohne den Segmentbaum zu verändern, bietet die Prozedur SeCVisibility.

2 Das Editieren erfolgt mit Edit_Mesh; es können jedoch nur die Koordinaten einzelner Eckpunkte geändert werden, eine Struktur-Änderung ist nicht möglich! 40 5 Geometrie: Darstellungselemente HC_SeCVisibility ("marker = off'); HC_Set_Color ("faces=white"); key = HC_Klnsert_Mesh (2,3,p); 1* Eckpunkte sind unsichtbar *' p[I][2] Abb. 5 Grids Eine spezielle Art einer Mesh ist ein Grid (im Deutschen: Gitter). Grids sind in zweierlei Hinsicht gegenüber den Meshes eingeschränkt. h. es liegen immer alle Punkte in einer Ebene, andererseits lassen sich nur zwei feste Grid-Typen konstruieren.

Das heißt, Nase und Augen verändern ihre Position gegenüber Kopf nicht, wenn Hoopsy seinen Kopfbewegt. Auf die Frage, wie differenziert eine Segmentstruktur sein muß bzw. darf, um flexibel genug, jedoch nicht unübersichlich zu sein, gibt es gleichwohl keine allgemeine bzw. eindeutige Antwort. Vielmehr handelt es sich hierbei um ein dem objektorientierten Entwurf inhärentes Problem. Weitere Einzelheiten zur Arbeit mit Segmenten finden sich in Kapitel 10. 1 Was sind Windows? Ein Window ist nichts anderes als ein (Bildschirm-) Fenster.

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