By David Dalglish
From USA Today bestselling writer David Dalglish
One has conquered a urban. the opposite covets a complete nation.
In publication #3 of the Shadowdance sequence, Haern is the King's Watcher, protector opposed to thieves and nobles who could fill the evening with blood. but countless numbers of miles away, an murderer often called the Wraith has started slaughtering these in energy, leaving the logo of the Watcher in mockery. while Haern travels south to confront this copycat, he reveals a urban governed via the corrupt, the grasping and the damaging. Rioters fill the streets, and the specter of battle hangs over every little thing. To forge peace, Haern needs to confront the lethal Wraith, a killer who may form the kingdom's destiny with the blade of his sword.
Man or God; what occurs while the traces are blurred?
Fantasy writer David Dalglish spins a story of retribution and darkness, and an underworld attaining for final energy within the 3rd novel of the Shadowdance sequence, formerly published as A Dance of Death.
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Additional resources for A Dance of Mirrors (Shadowdance, Book 3)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.