By Margaret Weis
[/b]The paperback version of the outlet name in a brand new trilogy from Dragonlance surroundings co-creator Margaret Weis takes up the place the battle of Souls sequence left off with the significant personality Mina. whereas following her tale, this new trilogy additionally explores the chaos that's post-war Krynn. this is often Weis’s first solo trilogy within the Dragonlance world.
AUTHOR BIO: MARGARET WEIS is the writer of various Dragonlance novels, lots of them co-written with Tracy Hickman or Don Perrin, together with the manhattan instances best-selling conflict of Souls trilogy. She is additionally the writer of The Soulforge and the celebrity of the parent novels and the fashion designer of many Dragonlance roleplaying items, together with the Dragonlance Campaign Setting.
Margaret’s most modern identify is Mistress of Dragons from Tor Books.
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Extra info for Amber and Ashes (Dragonlance: The Dark Disciple, Book 1)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.