By Michelle Sagara
To be or to not be
When a minority race of telepaths is improperly suspected of inflicting a near--devastating tidal wave, inner most Kaylin Neya is summoned to Court--and right into a PR nightmare. To ease racial tensions, the Emperor has commissioned a play, and the playwright has his personal rules approximately who might be the focus...
But Kaylin works her most sensible magic backstage, and although she attempts to stick impartial, she is back drawn right into a international of politics...and homicide. To make concerns worse, Marcus, her depended on Sergeant, will get stripped of his command--leaving Kaylin susceptible. Now she's juggling troubling situations, or even magic's having a look reliable via comparability. yet then, not anyone ever stated existence within the theater was once easy...
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Additional info for Cast in Fury (The Chronicles of Elantra, Book 4)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.