Download Cocos2d-X by Example Beginner's Guide by Roger Engelbert PDF

By Roger Engelbert

Make enjoyable video games for any platform utilizing C++, mixed with the most renowned open resource frameworks on the planet


• learn how to construct multi-device video games in uncomplicated, effortless steps, letting the framework do all of the heavy lifting;
• Spice issues up on your video games with effortless to use animations, particle results, and physics simulation;
• fast enforce and attempt your individual gameplay principles, with a watch for optimization and portability;
• get pleasure from construction the video games up to you are going to take pleasure in taking part in them.

In Detail

Cocos2d-x is the C++ port of arguably the preferred open resource 2nd framework on the planet. Its predecessor was once restricted to the Apple kin yet with Cocos2d-x you could take your functions to all significant app shops, with minimal additional paintings. supply your video games a bigger audience with virtually no additional hassle.

Cocos2d-X through instance Beginner's Guide helps you to construct your individual pass platform video games utilizing all of the merits of a time confirmed framework, plus the beauty and ease of C++.

Each of the six video games built during this booklet will take you extra at the street to turning into a professional online game developer with out fuss and lots of fun.

Follow six tutorials for 6 very varied video games that leverage the benefit of Cocos2D-X and its speedy implementation, relocating from basic principles to extra complex themes in video game development.

In easy-to-follow steps, the e-book teaches you ways to take complete benefit of the framework by means of including animations and lighting tricks, enforcing a physics engine, and optimizing your games.

Prepare your undertaking for a number of systems and the right way to take your video game options to completion.

Cocos2d-X via instance Beginner's Guide will current to you, in six various video games, the themes essential to construct essentially the most renowned and enjoyable sorts of video games today.

What you'll study from this book

• Make your video games glance cooler with particle effects;
• Create position holder sprites to quick attempt your video game ideas;
• Load exterior information into your games;
• construct video game menus and tutorials;
• enforce game-wide occasions with notifications;
• Create a splash video game with a textured terrain;
• construct a Box2D puzzle video game with a number of levels;
• Create a hybrid iOS and Android project.


Get to grips with Cocos2D-X utilizing step by step examples. Roger Engelbert may have you smiling all through and studying helpful details at each turn.

Who this e-book is written for

If you've got fantastic rules for fantastic video games and need to carry them to existence, then this ebook is what you would like. paintings via easy-to-follow examples and examine precisely what you must understand to make your video games a reality.

No programming adventure precious!

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Extra resources for Cocos2d-X by Example Beginner's Guide

Example text

If you want an image to appear at the center of the screen, you will use CCSprite. You will pass it information on what and where that image source is, and where on the screen you want it to appear. You plus C++ plus Cocos2d-x There is not much that needs to be done to the source rectangle, but there's loads that can be changed in the destination rectangle, including its position on the screen, its size, opacity, rotation and so on. Cocos2d-x then will take care of all the OpenGL drawing necessary to display your image where you want it and how you want it, and it will do so inside a render loop.

Cocos2d-x, however, will add a few other options and commands, similar to the ones we have in Objective-C (without ARC). That is because Cocos2d-x, unlike C++, and very much like Objective-C, has a root class. The framework is more than just a C++ port of Cocos2d. It also ports certain notions of Objective-C to C++, in order to recreate its memory management system. [ 23 ] You plus C++ plus Cocos2d-x Cocos2d-x has a CCObject class which is the root of every major object in the framework. It allows the framework to have autorelease pools, and retain counts, as well other Objective-C equivalents.

Is also selected. 6. Click Add. What just happened? You added the necessary image files for your Air Hockey game. These come in two versions, one for retina displays (high definition) and one for non-retina displays (standard definition). It is very important that references are added to the actual folders, only in this way will Xcode be able to have two files with the same name inside the project and still keep them apart; one in each folder. Now let's tell Cocos2d-x where to look for the correct files.

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