By Katharine Kerr
While a tender lady, Jill used to be a favourite of the mystical, mysterious Wildfolk, who looked as if it would her from their invisible realm. Little did she be aware of her impressive associates represented yet a glimpse of a forgotten previous and a fateful destiny. 400 years-and many lifetimes-ago, one egocentric younger lord brought on the dying of 2 blameless fans. Then and there he vowed by no means to leisure till he'd righted that wrong-and laid the root for the lives of Jill and all these whom she may carry pricey: her father, the mercenary soldier Cullyn; the exiled berserker Rhodry Maelwaedd; and the traditional and robust herbman Nevyn, all sure in a fight opposed to darkness. . . and a quest to meet the destinies decided centuries in the past. right here during this newly revised variation comes the fantastic novel that started one of many best-loved myth seers in fresh years--a story of daring experience and undying love, perilous conflict and natural magic. For long-standing enthusiasts of Deverry and people who haven't begun to event this fascinating sequence, Daggerspell is an extraordinary and specified deal with.
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Extra resources for Daggerspell (Deverry, Book 1)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.