By Adrian Tchaikovsky
The 1st quantity in a dramatic and vibrant new delusion sequence, ‘Shadows of the Apt’, matters the struggle for survival opposed to a menacingly regimented empire. Seventeen years in the past Stenwold witnessed the Wasp Empire storming the town of Myna in a brutal warfare of conquest. due to the fact then he has preached vainly in contrast risk in his domestic urban of Collegium, yet now the Empire is at the march, with its spies and its armies far and wide, and the Lowlands lie at once in its course. all of the whereas, Stenwold has been education younger brokers to struggle the Wasp increase, and the newest recruits comprise his niece, Che, and his mysterious ward, Tynisa. whilst his house is violently attacked, he's pressured to ship them sooner than him and, hotly pursued, they fly through airship to Helleron, the 1st urban in line for the most recent Wasp invasion. Stenwold and Che are Beetle-kinden, one of the human races that take their powers and proposal every one from a totem insect, yet he additionally has allies of many breeds: Mantis, Spider, Ant, with their very own specific talents. premier is the lethal Mantis-kinden warrior, Tisamon, yet different impossible allies additionally subscribe to the reason. As issues pass from undesirable to worse amid escalating risks, Stenwold learns that the Wasps intend to exploit the newly accomplished railroad among Helleron and Collegium to release a lightning strike into the guts of the Lowlands. Then he gathers all of his brokers to strength a last showdown within the engine backyard . . .
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Additional info for Empire in Black and Gold (Shadows of the Apt, Book 1)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.