By Anne Brown
The invention of an evil cult within the urban of Greyhawk has prompted urban officers to hunt guidance in wiping out this new risk. Their maximum fear? The cult's chief has disappeared, and officers worry that she is just collecting power for her final attack at the city.
Can your adventuring get together locate the cult's chief and placed a cease to her plans ahead of she places a cease to you?
Falconmaster is the second one of a three-part sequence of adventures for the complicated DUNGEONS & DRAGONS second variation role-playing video game that all started with Falcon's Revenge. it could actually even be performed as a stand-alone module. Set within the famed urban of Greyhawk, it offers adventurers a flavor of existence within the immense urban - with a person or anything brewing difficulty. Falconmaster is designed for 5 to seven characters of degrees five to 7.
CONTENTS: 64-page publication w/cover, fold-out map, fold-up cardstock constructions
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Additional info for Falconmaster (AD&D 2nd Ed Fantasy Roleplaying, Greyhawk Module WGA2)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.