By Stephen R. Donaldson
The long-awaited sequel to The Runes of the Earth returns readers to the Land-and opens with the reunion of Linden Avery and Thomas Covenant!
Linden Avery, who enjoyed Thomas Covenant and watched him die, has again to the Land looking for her abducted son, Jeremiah. As Fatal Revenant starts off, Linden watches from the battlements of Revelstone while the very unlikely occurs- using prior to the hordes attacking Revelstone are Jeremiah and Covenant himself, it seems that greatly alive.
right here within the Land, Jeremiah is healed of the psychological that had saved him mute and unresponsive for therefore decades. he's energetic, and dedicated to Covenant. yet Covenant is surprisingly replaced. Sarcastic and bragging, he now not feels like the guy whom Linden loved. And but he says he has a plan: he'll take her and Jeremiah to a spot the place they could discover a natural resource of Earthpower and, after he has accomplished his personal reasons, Linden might be loose to exploit that fab strength to move domestic, to take Jeremiah domestic, or to do anything she sees healthy. even supposing she distrusts the probably diversified guy he has now develop into, how can she make any selection other than to persist with him?
Their trip will disguise unbelievable distances during the Land-even via time itself-and will try out Linden's braveness many times. after all, pleasurable her future will demand a negative bounce of religion: Can she quit every little thing she inspiration have been restored to her, for the sake of the Land?
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Additional info for Fatal Revenant (The Last Chronicles of Thomas Covenant, Book 2)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.