By Douglas Niles
A misplaced Gods Book
Emilo Haversack is strangely apprehensive for a kender -- notwithstanding he can't for the lifetime of him keep in mind what his challenge is. nonetheless, he's been wandering throughout Ansalon for rather your time, attempting to be mindful what's flawed. All he can remember is the identify of a really evil, very useless wizard . . . Fistandantilus.
Joined via a tender kendermaid, a human lad, and a religious, if a little bit naive priest, Emilo is drawn right into a mysterious quest. As he attracts towards the key of his prior, he and his buddies locate themselves stuck in an more and more sinister internet of intrigue.
And because the end of the journey ways, the partners examine that their pourpose is person who may well catapult them from Krynn -- and ceaselessly swap the future of the area they go away behind.
Read Online or Download Fistandantilus Reborn (Dragonlance: Lost Legends, Book 2; Forgotten Realms: The Lost Gods, Book 2) PDF
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Additional info for Fistandantilus Reborn (Dragonlance: Lost Legends, Book 2; Forgotten Realms: The Lost Gods, Book 2)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.