By Robin Hobb
Robin Hobb has emerged as one in all today's most well known delusion authors. Now she keeps the adventures of 1 of her preferred heroes within the first publication of what offers to be her such a lot marvelous trilogy but. Fool's ErrandFor fifteen years FitzChivalry Farseer has lived in self-imposed exile, assumed to be lifeless via just about all who as soon as cared approximately him. yet that's approximately to alter while future seeks him once more. Prince Dutiful, the younger inheritor to the Farseer throne, has vanished and FitzChivalry, possessed of magical abilities either royal and profane, is the one person who can retrieve him in time for his betrothal ceremony--thus sparing the Six Duchies profound political embarrassment...or worse. yet even Fitz doesn't suspect the internet of treachery that awaits him or how his loyalties to his Queen, his accomplice, and people who percentage his magic may be proven to the breaking point.From the Paperback edition.
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Extra resources for Fool's Errand (The Tawny Man, Book 1)
The sofa is so large that the entire party of PCs will be able to sit on it at one time if they desire. There is nothing unusual about the sofa, nothing is hidden or lost in its cushions, and it is in poor condition like most of the other items in these rooms. If all the PCs decide to sit on the sofa at one time, it will promptly collapse beneath them. Next to the sofa is a stone table bearing a metal tray and six crystal goblets. The tray has rusted and is worthless, but the goblets are in good condition (despite a heavy layer of grime) and are worth 25 gp each.
The skulls are in fair condition, some displaying the wounds that caused them to be here. This bedroom also contains three stuffed chairs, a small writing table and wooden chair, and a night table. All these are in poor condition. An oil lamp stands on the night table, its oil long ago evaporated. In addition to the skulls, the walls in this room are decorated with a large tapestry depicting a snake kingdom ruled by a giant snake, and a life-size portrait of the Falcon in human form. She wears robes, a cloak, and a tiara that portray her as royalty; she stands in a n arrogant, triumphant pose.
18. Storage Area: This cave holds all kinds of tools, junk, and foodstuffs. Anything that a jermlaine could consider useful may be found here: old bones, rusty weapons taken from victims but too large for the jermlaine to wield, rusty and battered armor, various tools taken from victims, backpacks, sacks, torn clothing, animal pelts, feathers, teeth (both animal and humanoid), and a small quantity of dried meats and harvested mushrooms and fungi. The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours.