Download Functional reactive programming on the iOS by Ash Furrow PDF

By Ash Furrow

Show description

Read Online or Download Functional reactive programming on the iOS PDF

Best programming books

Sams Teach Yourself C++ in One Hour a Day (6th Edition)

<P style="MARGIN: 0px">Sams educate your self C++ in a single Hour an afternoon
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">Jesse Liberty
<P style="MARGIN: 0px">Siddhartha Rao
<P style="MARGIN: 0px">Bradley Jones
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">The 6th version of Sams educate your self C++ in 21 Days
<P style="MARGIN: 0px">More than 250,000 sold!
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">In only one hour an afternoon, you’ll have the entire talents you must start programming in C++. With this whole instructional, you’ll fast grasp the fundamentals after which stream directly to extra complex good points and concepts:
<UL> * grasp the basics of C++ and object-oriented programming
* examine a number of the extra complex positive aspects of C++
* study the normal Template Library and the boxes and algorithms utilized in so much real-world C++ purposes
* the way to construct powerful courses in C++ with hands-on workouts
* Get professional tips about imposing C++ within the company environment
</UL> <P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">Learn by yourself time, at your individual velocity
<UL> * No past programming adventure required
* study C++ and object-oriented layout, programming, and research
* Write quick and strong C++ courses, assemble the resource code, and create executable records
* comprehend the most recent ANSI typical
* Use the normal Template Library’s algorithms and boxes to jot down feature-rich but strong C++ purposes
* boost subtle programming thoughts with services, arrays, variables, and shrewdpermanent tips
* learn how to extend your program’s energy with inheritance and polymorphism
* grasp the good points of C++ via studying from programming specialists
* Works with all ANSI C++ compilers
</UL> <P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">Jesse Liberty is the writer of diverse books on software program improvement, together with best-selling titles on C++ and . web. he's the president of Liberty affiliates, Inc. , the place he presents customized programming, consulting, and training.
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">Siddhartha Rao, Microsoft MVP for visible C++, has event in programming driving force and alertness software program utilizing C++. he's knowledgeable within the home windows programming enviornment and works for a German software program immense. He additionally moderates CodeGuru. com, a colourful on-line programming community.
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">Bradley Jones, Microsoft MVP for visible C++, runs a few software program improvement websites together with Developer. com, CodeGuru. com, DevX, VBForums, Gamelan, and different JupiterWeb-owned sites.
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">Category:  Programming
<P style="MARGIN: 0px">Covers:  C++
<P style="MARGIN: 0px">User Level:  Beginning–Intermediate
<P style="MARGIN: 0px"> 
<P style="MARGIN: 0px">Register your booklet at informit. com/register for entry to resource code, instance documents, updates, and corrections as they develop into available.

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game (2nd Edition)

Post yr word: First released in 2007
-------------------------

Physics is basically vital to video game programmers who want to know find out how to upload actual realism to their video games. they should take into consideration the legislation of physics whilst making a simulation or video game engine, relatively in 3D special effects, for the aim of constructing the consequences look extra actual to the observer or participant. the sport engine must realize the actual houses of items that artists create, and mix them with real looking movement. The physics ENGINE is a working laptop or computer application that you simply paintings into your video game that simulates Newtonian physics and are expecting results less than assorted stipulations. In games, the physics engine makes use of real-time physics to enhance realism.

This is the one booklet in its classification to take readers in the course of the strategy of development an entire game-ready physics engine from scratch. The Cyclone online game engine featured within the publication was once written particularly for this booklet and has been used in iPhone program improvement and Adobe Flash tasks. there's a bargain of master-class point info on hand, yet virtually not anything in any structure that teaches the fundamentals in a pragmatic approach.

The moment version comprises new and/or revised fabric on collision detection, 2nd physics, informal video game physics for Flash video games, extra references, a thesaurus, and end-of-chapter workouts. The significant other web site will comprise the complete resource code of the Cyclone physics engine, in addition to instance purposes that convey the physics process in operation.

Refactoring to Patterns

In 1994, layout styles replaced the panorama of object-oriented improvement through introducing vintage options to ordinary layout difficulties. In 1999, REFACTORING revolutionized layout by means of introducing a good technique for bettering code. With the highly-anticipated REFACTORING TO styles, Joshua Kerievsky has replaced our method of layout by means of perpetually uniting styles with the evolutionary means of refactoring.

Expert Oracle, Signature Edition Programming Techniques and Solutions for Oracle 7.3 through 8.1.7 (Expert One-On-One)

It is a defining publication at the Oracle database for any developer or DBA who works with Oracle-driven database functions. In it you will discover deep knowledge on designing, constructing and administering those purposes, from one of many World's best Oracle specialists, Tom Kyte. It covers each vital characteristic and serve as of the database; why it's important, the way it works, the way you should still use it, and what can take place when you do issues the opposite direction.

Extra info for Functional reactive programming on the iOS

Example text

Let’s revisit our fetchPhotoDetails: method. 1 2 +(RACReplaySubject *)fetchPhotoDetails:(FRPPhotoModel *)photoModel { RACReplaySubject *subject = [RACReplaySubject subject]; 3 4 5 6 7 8 9 10 11 12 NSURLRequest *request = [self photoURLRequest:photoModel]; [NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler: ^(NSURLResponse *response, NSData *data, NSError *connectionError) { if (data) { id results = [NSJSONSerialization JSONObjectWithData:data options:0 error:nil]\ [@"photo"]; 13 14 15 16 [self configurePhotoModel:photoModel withDictionary:results]; [self downloadFullsizedImageForPhotoModel:photoModel]; 17 18 [subject sendNext:photoModel]; ReactiveCocoa in Practice [subject sendCompleted]; } else { [subject sendError:connectionError]; } 19 20 21 22 23 }]; 24 25 return subject; 26 27 } A little messy.

Great. We can now run the app, tap on a photo, and see a full-size version of it. We can also swipe back and forth to see the next and previous photos. Good job! ReactiveCocoa in Practice 52 Revisiting FunctionalReactivePixels We hit a lot of the key parts of using ReactiveCocoa in the last section, but there are more opportunities to use ReactiveCocoa throughout the codebase. We’re going to explore those opportunities now. The first is in our gallery view controller. It’s implementing the methods of three different protocols: the collection view data source, the collection view delegate, the full-sized photo view controller delegate.

It assigns it to the return value of setKeyPath:onObject:. In practice, this method isn’t used a whole lot; we use the RAC C macro instead. We’ll cover that later, though. The subscription is necessary for two reasons. First, we want to dispose of it later, making it not accept new values. Second, the signal its subscribing to is cold, so no work will be done until someone subscribes to it. setKeyPath:onObject: is a method on RACSignal that binds the latest value of the signal to the key path of the object.

Download PDF sample

Rated 4.46 of 5 – based on 20 votes