By Vicky Katsoni, Amitabh Upadhya, Anastasia Stratigea
This booklet explores the ways that info and conversation applied sciences (ICTs) supply a robust device for the advance of shrewdpermanent tourism. quite a few examples are offered from around the whole spectrum of cultural and background tourism, together with paintings, strategies in museum interpretation and collections administration, cross-cultural visions, gastronomy, movie tourism, darkish tourism, activities tourism, and wine tourism. Emphasis is put on the significance of the shrewdpermanent locations proposal and a data economic climate pushed by means of innovation, creativity, and entrepreneurship. New modes of tourism administration are defined, and tourism items, providers, and methods for the stimulation of financial innovation and promoting of data move are defined. the possibility of assorted rising ICTs during this context is obviously defined, overlaying location-based prone, web of items, clever towns, cellular companies, gamification, electronic collections and the digital customer, social media, social networking, and augmented truth. The publication is edited in collaboration with the foreign organization of Cultural and electronic Tourism (IACuDiT) and comprises the court cases of the 3rd overseas convention on Cultural and electronic Tourism.
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Extra resources for Tourism, Culture and Heritage in a Smart Economy : Third International Conference IACuDiT, Athens 2016
Archives of Journal of Cultural Heritage (Elsevier), 10, 520–528. ISSN: 1296-2074. Dissemination of Environmental Soundscape and Musical Heritage Through 3D Virtual Telepresence Georgios Heliades, Constantinos Halkiopoulos and Dimitrios Arvanitis Abstract This paper presents the design and implementation of a 3D environment telepresence visualization interface, aiming at the remote experience and dissemination of musical cultural heritage and environmental soundscapes to the public, utilizing the latest technology available.
Annotating: it allows users to annotate primitive material or projects (only curators). The application architecture is based upon Unreal Engine 4, one of the leading technologies for 3D graphic and gaming engines available in the market. Users connect remotely to a server, using a local client on various platforms (Windows, Linux, iOS, Android on PC, mobiles or tablets) to create an account and gain access to the multimedia database. When connected, multiple users simultaneously or privately, are able to visit virtual environments associated with the sounds and Dissemination of Environmental Soundscape … 25 multimedia ﬁles available.
Simple quizzes have been explored as a basic and schematic game structure, but also one that involves cognitive aspects such as reflection, analysis of the question on available clues and previously learned concepts and critical reasoning. The player can easily focus on the content of such embedded quizzes, which have been proven to successfully enhance ﬁrst-person exploration of virtual game spaces and Serious Games at the Service of Cultural Heritage and Tourism 15 Fig. ” provide the same degree of satisfaction as state-of-the-art games (Bellotti et al.